the conservationist

SEVILIRION CAMINORIN
pronunciation
se-vil-eer-ion • kam-ee-noire-in
nickname / 's • sevil
title / 's • officer of environmental affairs
pronouns • he / him
gender • cis male
race / ethnicity • altmer
alignment • lawful good
age • 75

date of birth
15th of morning star
birthplace
summerset, shimmerene
residence
summerset, lillandril
profession
conservationist
deity
none
affliction
none
affiliation
divine prosecution

constellation
the ritual
sexual orientation
asexual
romantic orientation
aromantic
relationship status
single
companion/'s
a heartland badger
eye colour
owl yellow
hair colour
light brown

GENERAL
A RELATIVELY STUCK-UP PRESTIGIOUS ALTMER THAT WORKS WITHIN THE DIVINE PROSECUTION. SEVILIRION DEALS WITH A VARIETY OF TASKS, BUT HIS JURISDICTION IS THE IMPORTATION OF ANIMALS INTO SUMMERSET. THIS IS WHERE HE CATEGORISES ANIMALS BASED ON THEIR ABILITY TO THRIVE, WHETHER THEY HAVE THE POTENTIAL TO BE INVASIVE OR THEIR SUSCEPTIBILITY TO SPREAD DISEASE. HE ALSO CHECKS A VARIETY OF SHIPMENTS FOR NON-NATIVE PESTS THAT HAVE HIDDEN AMIDST THE CARGO, OFTEN INCLUDING INVERTEBRATES AND RODENTS.

GENERAL
A LAW-ABIDING AND WELL-EDUCATED ALTMER WHO DEALS WITH LAND MANAGEMENT, THE NECESSARY CULLING OF INVASIVE SPECIES, AND THE PRESERVATION OF ENDANGERED SPECIES ALL ACROSS SUMMERSET. HE TAKES HIS JOB VERY SERIOUSLY AND CAN BE SEEN AS QUITE HARSH WHEN IT COMES DOWN TO IT, REINFORCING THE LAW OF IMPORTS OF PLANTS AND ANIMALS TAKES UP A LARGE PORTION OF HIS TIME. THE ALTMER IS VERY ATTENTIVE TO HIS WORK, FOCUSED, AND PASSIONATE ABOUT ALL MANNER OF CREATURES, GREAT AND SMALL.

HIS JOB REQUIRES HIM TO BE QUITE ALERT AND OFTEN STRESSED, WITH AN INABILITY TO RELAX, BUT HE WOULDN'T CHANGE THAT FOR THE WORLD. SEVIL CAN BE SEEN ATTENDING SOCIAL GATHERINGS SUCH AS PARTIES, PROWLING THE SUMMERSET LANDSCAPE IN SEARCH OF CONSISTENT ENVIRONMENTAL SURVEYS, OR SEEKING SOLITUDE TO UNWIND AND RELAX. HE IS KNOWN FOR KEEPING UP QUITE THE GUARD WHEN SOCIALISING AND MAY AT TIMES BE CONSIDERABLY BLUNT OR UNAMUSED, THOUGH ONE THING IS FOR CERTAIN: HIS ABILITY TO MAINTAIN A SUPERIOR DISPOSITION AND TONE THROUGHOUT DAY-TO-DAY LIFE. THE AMOUNT OF TIME TAKEN UP IN THE ADVANCEMENT OF HIS STUDIES IS OFTEN GREAT, REQUIRING TRAVEL AND THE MARKING OF SURVEY MAPS FOR INDIGENOUS FAUNA AND THEIR DISTRIBUTION. HIS STUDIES ARE OF CLEAR IMPORTANCE, AND HE STRIVES TO RELEASE A MULTITUDE OF PAPERS REGARDING HIS RESEARCH ACROSS TAMRIEL. DESPITE HIS YOUTH, SEVIL IS A RELATIVELY WISE ELF WHO IS SHOWN TO BE PHILOSOPHICAL AND LOGICAL WHEN FACED WITH PROBLEMS THAT REQUIRE FURTHER THOUGHT.

GENERAL
SEVIL HAS QUITE ANGULAR FACIAL FEATURES, WHICH GO WELL WITH HIS MUSCULAR BODY AND BROAD SHOULDERS. SOMEONE OF CONSIDERABLE EXPERIENCE WORKING IN A VARIETY OF ENVIRONMENTS. HIS BODY IS ADORNED WITH DARK INKING OF SWIRLS, LINES, AND DOTS, WHICH ARE OFTEN VISIBLE ALONG HIS ARMS, HANDS, AND FEET. A WELL-KEPT MUSCULAR BODY COVERED IN LIGHT GOLDEN SKIN, BLESSED BY A VARIED NUMBER OF FRECKLES ALONG THAT FACE OF HIS. RELATIVELY ANGULAR IN SHAPE, WITH HAIR PULLED BACK, A FEW LOCKS WOVEN WITH WHITE BEADS AND INTO A LONG BRAID, KEEPING THE REMAINDER OF HIS HAIR BOTH NEAT AND FLOWING AS IT SWEEPS BELOW SHOULDER-HEIGHT. STRANDS AT EITHER SIDE OF HIS FACE, WITH EYEBROWS WELL-KEPT, FACIAL HAIR SHORT AND CONTOURED. IT IS NO LIE TO SAY THAT SEVILIRION TAKES A GREAT DEAL OF TIME TO KEEP HIS APPEARANCE UP TO HIS OWN STANDARDS, HAVING WELL MANAGED NAILS.

DISTINGUISHING MARKS
THE ALTMER IS KNOWN FOR THE FRCKLES THAT CARESS HIS FACE. HE ALSO TAKES PRIDE IN HIS APPEARANCE AND LIKES TO MAINTAIN MAINTAIN HIS FACIAL HAIR TO A PERFECTED STANDARD.

CLOTHING
THE ALTMER HOLDS AN ARRAY OF DIFFERENT CLOTHING, MADE FROM THE FINEST OF MATERIALS FOUND WITHIN SUMMERSET. HE TENDS NOT TO WEAR BRIGHT CLOTHING, PREFERRING TO WEAR MORE NEUTRALLY-INCLINED COLOURS.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
conjuration • animal handling • gardening • document handling
writing • hiking • fishing • bug collecting • cartography
restoration • botany • poetry • calligraphy • surveying

strengths
adventurous • introspective
focused • diligent • logical
philosophical • unbiased
dutiful
likes
the ocean • incense • seashells
birdwatching • fossils • rain
reading • astronomy • magic
hiking • poetry • beekeeping
wild flowers • windchimes
gardening • cartography
birdwatching

weaknesses
machiavellian • compulsive
impatient • condescending
distrustful • cynical
judgemental
dislikes
boring people • excessive noise
flashing lights • extreme cold
snow • mould • pranks • litter
invasive species • bad food
hoarvors • rats • flies
humidity • kotu gava
stagnant water

FAMILY

fathertumindil caminorin
mothervallitha caminorin
brothererandil caminorin
sisterlilisephona caminorin

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

A TEACHER OF KNOWLEDGE, ESPECIALLY REGARDING THE ENVIRONMENT AND ALL MANNER OF ANIMALS. ALWAYS HAVING POSSIBLE STUDENTS SHOVED ONTO HIM FOR STUDYING THE SAME OR SIMILAR FIELD, SENT TO STUDY AND LEARN FROM SEVILIRION FOR AN EXTENDED AMOUNT OF TIME. INCLUDING A MULTITUDE OF EXPEDITIONS AND IMPORTANT NOTE TAKING.

OFTEN NAVIGATING THE WILDS OF SUMMERET, SEVIL CAN BE ENCOUNTERED IN A MULTITUDE OF PLACES, CONDUCTING SURVEYS AND GATHERING SAMPLES ON NATIVE FLORA AND FAUNA. THEIR HEALTH, POPULATION AND POSSIBLE INTRODUCED RISKS. HE ALSO HAS DIRECT DEALINGS IN THE CULLING OF INVASIVE SPECIES, LIKE STRANGLERS.

SEEN AT A PARTY OR EVENT, IT IS OF NO SURPRISE THAT SEVILIRION TAKES SUCH OCCASIONS SERIOUSLY, OFTEN DRESSED IN WELL-MADE ATTIRE, WITH A GLASS OF WINE IN HAND. STAYING QUITE COMFORTABLY IN A CORNER, OR SOCIALIZING, ABLE TO UNWIND AND RELAX FOR HOW LONG THE EVENT LASTS.

ENCOUNTERED DURING AN EXAMINATION OF AN ILLEGAL SHIPMENT IMPORTING NON-NATIVE FAUNA OR FLORA INTO SUMMERSET. TAKING HIS JOB VERY SERIOUSLY, HE IS QUICK TO CONFISCATE THE SHIPMENT AND WILL QUESTION THE INDIVIDUALS THAT MAY OR MAY NOT BE INVOLVED.

WITH A TASTE FOR THE FINEST OF WINES, THE ALTMER CAN BE ENCOUNTERED FREQUENTING THE LOCAL ESTABLISHMENTS. CONSTANT DOCUMENTATION KEEPS HIM QUITE BUSY, AND OFTEN NEEDING TIME TO BE ABLE TO RELAX PROPERLY, OR WELL TO HIS STANDARDS OF PROPERLY.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the bard

ZAAHRA-DARO
pronunciation
z-ah-h-r-ah • dah-roe
nickname / 's • z
title / 's • none
pronouns • she / her
gender • cis female
race / ethnicity • ohmes-raht
alignment • chaotic neutral
age • 20

date of birth
12th of evening star
birthplace
northern elsweyr, riverhold
residence
northern elsweyr, rimmen
profession
bard & thief
deity
none
affliction
none
affiliation
herself

constellation
the thief
sexual orientation
asexual
romantic orientation
panromantic
relationship status
single
companion/'s
fledgling terror bird
eye colour
yellowy orange
hair colour
golden brown

GENERAL
AN OHMES-RAHT THAT IS KNOWN TO FREQUENTLY TRAVEL, OFTEN SEEN WITH A LUTE IN HAND OR A FLUTE TO HER LIPS. A TRAVELLING BARD WHO HAS A SLEIGHT OF HAND. SHE HAS THE TENDENCY TO GET INTO ALL SORTS OF TROUBLE, A CAPABLE AND CLEVER THIEF WHO IS NOTICEABLY QUITE FRIENDLY AND CHARISMATIC.

GENERAL
AN ALOOF WOMAN WITH A PLAYFUL DEMEANOUR, ZAAHRA IS EVER KEEN ON HAVING FUN AND BEING POSITIVE ABOUT LIFE. AN EXCITING LIFE IS ONE FILLED WITH FINDING FUN IN THE SMALLEST OF THINGS, NO MATTER HOW SILLY. SHE IS PATIENT, KNOWING FULLY WELL THAT GETTING WHAT SHE WANTS OUT OF LIFE REQUIRES IT. A TALENTED BARD WHO ADORES ALL FORMS OF MUSICAL EXPRESSIONS, WITH A KNACK FOR PLAYING THE LUTE, FLUTE AS WELL AS TAMBOURINE.

ZAAHRA IS PERSUASIVE, AS A BARD SHE INVOKES CURIOSITY AND AWE FROM THOSE MORE FORTUNATE, WHETHER IT BE THE GENEROSITY OF COIN, PALATABLE FOOD OR WARM CLOTHING. WITH A LOVE FOR FESTIVITIES, THIS OPENS UP A VARIETY OF DOORS, WHETHER IT BE THROUGH GRABBING FOOD, PICKPOCKETING OR ENJOYING A CHANGE IN SCENERY, AS WELL AS THE FLIRTATIOUS ADVANCEMENTS TOWARDS SOMEONE.

GENERAL
ZAAHRA-DARO IS QUITE TALL FOR AN OHMES-RAHT, WITH LONG POINTED EARS AND FELINE-LIKE MARKINGS ACROSS BOTH HER BODY AND FACE. BROWS ARE DARK AND LASHES LONG, COVERED SPARINGLY IN DARK AND LIGHT FUR. HAIR CAN BE SEEN IN A VARIETY OF STYLES, THOUGH IS OFTEN LEFT LOOSE AND WAVY.

DISTINGUISHING MARKS
THE OHMES' FACE IS COVERED IN A SERIES OF FUR WHICH BLEND PRETTY WELL ALONG HER FACE AND BODY, ESPECIALLY WITH THE PATCHES OF FUR THAT MAKE THEMSELVES MORE EVIDENT.

CLOTHING
HER CLOTHING IS QUITE BASIC, AND WHILST PROWLING THE STREETS SHE HAS STOLEN A VARIETY OF IT, OR FIXED TORN PIECES TOGETHER WITH HER MAKESHIFT SEWING KIT, WHICH IS OFTEN A MARVEL TO LOOK AT. REGARDLESS, ZAAHRA IS NOT FUSSY WITH CLOTHING, SHE HAS NO REASON TO BE AND WILL GLADLY WEAR MOST THINGS PROVIDING IT KEEPS HER WARM OR COOL.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
cooking • knot-making • fishing • stealing • playing instruments
obtaining information • gathering • persuasion
climbing • acting • sewing • archery

strengths
kind • inquisitive • humour
perseverance • competent
open-minded • imaginative
assertive • enthusiastic
likes
running • climbing • sunsets
sunrises • birds • hammocks
skipping stones • festivities
finding coin • good food
abandoned buildings

weaknesses
antisocial • aloof • distrustful
greedy • irresponsible
possessive • childish
insecure
dislikes
mould • biting flies • hostility
card games • cheaters • sewers
writing • authority • nobles
bullying • strong perfumes
damp places • food waste

FAMILY

fatherunknown
motherunknown

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

OFTEN FOUND SEARCHING FOR VALUABLES, WHICH HAS OFTEN PUT ZAAHRA IN DIFFICULT SITUATIONS, PARTICULARLY WHEN SHE IS CAUGHT STEALING FROM A HOUSE OR A BUSINESS. ZAAHRA HAS ALSO TURNED TO PICKPOCKETING IN ORDER TO PAY BACK POSSIBLE DEBTS OR TO AFFORD FOOD FOR THOSE IN NEED.

OFTEN SEEN PLAYING A VARIETY OF INSTRUMENTS, TRAVELLING ALONGSIDE AN ADVENTUROUS TROUPE WHICH SHE GETS TO ENTERTAIN THE CROWDS WITH TALES, POETRY OR EVEN SONGS. KNOWN FOR BEING SIGNIFICANTLY PASSIONATE IN HER PROFESSION. SHE CAN BE HIRED TO PLAY IN A TAVERN, OR TO ENTERTAIN AT A PARTY.

ZAAHRA IS SYMPATHETIC AND UNDERSTANDS THE DIFFICULTIES OF LIVING ON THE STREETS. THIS SHOWS AS SHE TRIES TO BE AS HELPFUL TO BEGGARS, OFFERING FOOD, CLOTHING OR COIN. SHE IS SOMETHING OF A STEAL FROM THE RICH AND GIVE TO THE POOR KIND OF INDIVIDUAL.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the captain

VERISTHEA
pronunciation
ver-iss-thee-ah
nickname / 's • veris
title / 's • captain
pronouns • she / they / he
gender • genderfluid
race / ethnicity • maormer
alignment • chaotic neutral
age • 75

date of birth
25th of sun's dusk
birthplace
around high isle
residence
around high isle
profession
occasional smuggler
deity
none
affliction
wereshark
affiliation
the sand kraits

constellation
the serpent
sexual orientation
pansexual
romantic orientation
demiromantic
relationship status
single
companion/'s
hackwing and a reef viper
eye colour
milky white
hair colour
ashe blonde

GENERAL
VERISTHEA IS QUITE THE MAORMER, ONE WHO ENGAGES IN ALL MANNER OF SCHEMES AND DEBAUCHERY. SHE'S REGARDED AS A BIT OF A CASANOVA, WITH A PLAYFUL ATTITUDE TO MATCH. HER ADORATION FOR OCEAN WARFARE, AND NAVIGATION ACROSS THE OCEAN MAKES THE MAORMER QUITE AT HOME IN THE SEA, RARELY PORTING, LET ALONE COMING ONTO LAND TO MESS AROUND, THOUGH SHE MAY STILL BE SEEN IN THE COMPANY OF A BROTHEL, OR A BAR.

GENERAL
VERISTHEA IS FAR MORE LAID BACK COMPARED TO HER BROTHER, OFTEN EASILY AMUSED AND WILLING TO ENGAGE IN INSTANCES OF DEBAUCHERY AND COURTSHIP. A KNOWN FLIRT WHO FREQUENTLY GOES TO BARS IN ORDER TO ENJOY HERSELF, SHE IS NEVER SEEN WITHOUT A DRINK. HER PASSION IS EVIDENTLY TOWARDS THE OCEAN, BUT STAYING ON LAND FOR TOO LONG MAKES HER LAND SICK DUE TO THE LACK OF MOVEMENT, UNLIKE BEING ON HER SHIP.

VERIS' BEHAVIOUR OFTEN REFLECTS HER CHAOTIC NATURE, SAILING INTO STORMS TO GET THE UPPER HAND OR PULLING OFF TRICKS TO EVADE ENEMY VESSELS. SHE IS REBELLIOUS BY NATURE, HAVING SECURED A SHIP FROM PYANDONEA BEFORE HIJACKING IT FROM THE ARMADA WITH HER BROTHER, THE DRIVE TO SEE WHAT THE WORLD HAS TO OFFER, TO BE ABLE TO SEE ALL OF THE SITES AND DIFFERENT CULTURES. THERE IS A LACK OF WILFULNESS TO BE STUCK IN ONE PLACE FOR A PROLONGED PERIOD OF TIME, OFTEN STRIVING TO GO ONWARDS.

GENERAL
VERISTHEA IS A WELL-BUILT, MUSCULAR INDIVIDUAL, TALL AND WITH A FAIRER TONE. HER HAIR ALTERNATES BETWEEN DIFFERENT STYLES BUT IS STRAIGHT IN NATURE AND LIGHT IN COLOUR, THE SAME SHADE AS HER TWIN BROTHERS. HER BODY IS COVERED IN PATCHES OF REFLECTIVE SILVERY SCALES AND SERPENT-LIKE MARKINGS, MILKY-WHITE EYES, AND STERN-LOOKING BROWS.

DISTINGUISHING MARKS
HER FACE INCLUDES SERPENT-LIKE MARKINGS REFLECTIVE ON EACH SIDE OF HER FACE, SIMILARLY TO VALARANDIL'S.

CLOTHING
CLOTHING IS SUITED TO BE EASILY MANOEUVRABLE IN WATER AS WELL AS ON LAND, SOMETHING SHARED BETWEEN THE TWINS. VERISTHEA IS KEEN ON WEARING ALL MANNER OF ACCESSORIES, INCLUDING SEABIRD-FEATHERED AND SHARK TOOTH EARRINGS.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
sailing • navigation • knot-work • stealing
smuggling • whistling • lockpicking
stormcalling • woodworking

strengths
confident • laid-back • funny
influential • passionate
dependable • diligent
likes
stormchasing • sharks • storms
seabirds • seashells • drinking
stargazing • swimming • diving
lightning • snakes • thieving
pretty people • palm trees

weaknesses
unpredictable • self-indulgent
unorganized • stubborn
antisocial • hedonistic
dislikes
altmer vessels • holes in her ship
uptight people • no alcohol • hail
boring celebrations • barnacles
biting flies • gnats • parasites
slavery • still ground

FAMILY

fatherihmidren
motherysheth
brothervalarandil
sistervindaire

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

VERIS REGARDS HERSELF LOOSELY TO BE A PRIVATEER, THOUGH WHETHER THAT IS TRUE OR NOT REMAINS TO BE SEEN. REGARDLESS OF THIS, THE SEA ELF OFTEN PILLAGES MERCHANT VESSELS AND LAY CLAIM TO UNATTENDED COASTS. SHE SAILS ACROSS THE SEA FOR MAJORITY OF THE YEAR, ONLY TAKING STOPS ON SMALL ISLANDS, COVES AND THE OCCASIONAL CITY. SHE STILL SEEKS A RIVAL OF OCEAN WARFARE TO HARASS.

OFTEN QUITE FLEXIBLE IN VARIOUS FORMS OF EMPLOYMENT, THE MAORMER CAN EASILY BE HIRED TO SMUGGLE GOODS IN OR OUT, EVEN PEOPLE SHOULD OTHERS BE WILLING TO PAY A HEFTY FEE, THOUGH SHE DOESN'T ENGAGE IN SLAVERY. SHE CAN BE QUITE NEGOTIABLE AND WILLING TO DABBLE SHOULD IT BENEFIT HER. COIN IS ALWAYS APPRECIATED, BUT THERE CERTAINLY ARE BETTER PAYMENTS, WHETHER IT BE ADDICTIVE SUBSTANCES, ALCOHOL OR OTHER RARITIES.

NEVER ONE TO SHY AWAY FROM ALL MANNER OF PLEASURES, WITH A KEEN INDULGENCE FOR BEDDING PARTNERS, A DRINK AND THE OCCASIONAL SUBSTANCE. THERE IS CERTAINLY SOME CHAOS CAUSED, WITH PILLOWS, A LACK OF CLOTHING AND DRINKS ALL AROUND, EVEN SOME POWDERED TREATS. SHE'S A FREQUENT GUEST TO BROTHELS, OFTEN WITH A DRINK IN HAND AND WITH PRETTY PEOPLE EITHER SIDE OF HER. VERIS KNOWS HOW TO UNWIND AND TO HAVE A GOOD TIME, PLAYFUL AND AT TIMES LOUD. THERE IS CERTAINLY SOME CHAOS CAUSED, WITH PILLOWS, A LACK OF CLOTHING AND DRINKS ALL AROUND, EVEN SOME POWDERED TREATS.

VERIS IS AN OUTLAW, OFTEN ENCOUNTERED LOUNGING AROUND OR SLEEPING IN A HAMMOCK CLOSE TO THE SHORE, OR IN A TREE. EVEN SKULKING AROUND AN OUTLAW REFUGE THAT CAN BE AN IDEAL RETREAT AWAY FROM HER BROTHER, ESPECIALLY IF SHE HAS EXPENSIVE THINGS TO FENCE FROM HER OCEAN VOYAGES.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the pirate

VALARANDIL
pronunciation
val-are-un-dil
nickname / 's • valaran and val
title / 's • the serpent
pronouns • he / they
gender • cis male
race / ethnicity • maormer
alignment • true neutral
age • 75

date of birth
25th of sun's dusk
birthplace
pyandonea
residence
around high isle
profession
occasional smuggler and cook
deity
none
affliction
wereshark
affiliation
the sand kraits

constellation
the serpent
sexual orientation
asexual
romantic orientation
demiromantic
relationship status
single
companion/'s
a reef viper and ornaug
eye colour
milky white
hair colour
ashe blonde

GENERAL
VALARANDIL IS THE TWIN BROTHER TO THE MAORMER PIRATE KNOWN AS VERISTHEA. HE IS RELATIVELY QUIET IN COMPARISON, OFTEN CHOOSING TO SPEND HIS TIME WITHIN SOLITUDE, OR IN THE OCEAN. A KEEN FISHERMAN AND A DIVER OF UNDERWATER RUINS, A RESOURCEFUL MAN WHO ENJOYS THE SIMPLEST THINGS IN LIFE, OFTEN HE IS REGARDED AS BEING GRUMPY, OR IRRITABLE.

GENERAL
A POLAR OPPOSITE COMPARED TO HIS SISTER, LACKING A LAID BACK PERSONA DUE TO TRAUMA AND DISCOMFORT. VALARANDIL IS RELATIVELY QUIET AND AT TIMES DOMINEERING, IT IS A PREFERENCE OF HIS TO REMAIN IN SOLITUDE AND TO AVOID TALKING WITH PEOPLE AT THE BEST OF TIMES. OFTEN SEEN IN AREAS OF HIGH ALTITUDE OR HIDDEN AWAY FROM PEOPLE'S SIGHT, KEEN ON REMOVING HIMSELF FROM CONVERSATIONS TO EITHER FISH OR SWIM DEPENDENT ON THE LOCATION. UNLIKE VERIS WHO LIKES TO GO INTO CITIES, VALARANDIL IS CONTENT STAYING AWAY FROM CITIES, EITHER STAYING ON THE SHIP, OR WALKING ALONG THE COAST TO COLLECT FORGEABLES FOR THE CREW. HE SHOWS SIGNIFICANT DISCOMFORT WHEN AROUND ALTMER, AND IS NOTICEABLY MORE AGGRESSIVE AND INTOLERANT.

GENERAL
VALARANDIL SHARES MANY QUALITIES WITH HIS SISTER VERISTHEA, BEING RATHER MUSCULAR IN APPEARANCE, TALL AND A LIGHTER TONE. HAIR IS LIGHT IN COLOUR, SILVERY AND STRAIGHT, USUALLY LONG AND TIED BACK, OR HANGS LOOSELY. A SHARED CHARACTERISTIC OF SILVERY REFLECTIVE SCALES AND SERPENT-LIKE MARKINGS SPREAD THROUGHOUT HIS BODY.

DISTINGUISHING MARKS
HIS FACE INCLUDES SERPENT LIKE MARKINGS REFLECTIVE ON EACH HALF OF HIS FACE. UNLIKE HIS SISTER, VALARANDIL HAS ONLY ONE FUNCTIONING EYE DUE TO AN INJURY WHICH MADE HIM PERMANENTLY BLIND IN HIS LEFT EYE, WHICH HE'S TAKEN TO WEARING AN EYEPATCH FOR IT. IN ADDITION TO THAT, HE IS ALSO LITTERED WITH VARIOUS SCARS AND STRUGGLES TO MOVE AS AFFECTIVELY BECAUSE OF HIS KNEES BEING PREVIOUSLY BROKEN.

CLOTHING
CLOTHING IS SUITED TO BE EASILY MANOEUVRABLE IN WATER AS WELL AS ON LAND, SOMETHING SHARED BETWEEN THE TWINS. VALARANDIL ALSO WEARS EARRINGS, GIFTED TO HIM BY HIS SISTER.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
cooking • fishing • sailing • harvesting sea food
free diving • lockpicking • stormcalling
hunting • whistling

strengths
reliable • honest • authentic
decisive • creative • perceptive
resourceful • patient
likes
meditation • seashells • butchery
getting high • combat • swimming
fishing • diving • ocean foraging

weaknesses
distrustful • insecure • cynical
condescending • judgemental
resentful • antisocial
dislikes
biting flies • obnoxious people barnacles • stonefish • smoke
seals • left over fish netting

FAMILY

fatherihmidren
motherysheth
sisterveristhea
sistervindaire

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

A FREQUENT SWIMMER, PREFERRING TO ENGAGE IN OCEAN-RELATED ACTIVITIES WHILE STRANDED ON LAND; THIS HELPS WITH ELIMINATING LAND SICKNESS, OR VENTURING INTO JUNGLE-LIKE ENVIRONMENTS TO FIND A WATERFALL OR FRESH WATER TO BATHE IN. HE'S QUITE INTENT ON SPENDING HIS TIME IN THE WATER, ESPECIALLY WHEN PORTED ELSEWHERE. HOURS AT A TIME COULD BE SPENT VENTURING ACROSS THE SHORELINE.

A FISHERMAN BY HEART, VALARANDIL ENJOYS CASTING A HOOK OR NET IN ORDER TO COLLECT FISH. EITHER RELAXING ON THE SAND WHILST WAITING, OR BEING MORE ACTIVE AND GOING SPEAR-FISHING. THEY OFTEN DIVE DEEP IN ORDER TO FIND THE BEST FISH OR CRUSTACEAN TO EAT. FINDING CHOICE FISH CAN BE DIFFICULT, OFTEN REQUIRING HIM TO DELVE FARTHER OUT OR VENTURE NEAR CITIES OR SETTLEMENTS.

VALARANDIL SAILS ALONGSIDE HIS SISTER ACROSS THE SEA FOR THE MAJORITY OF THE YEAR, ONLY TAKING STOPS ON SMALL ISLANDS, COVES, AND THE OCCASIONAL CITY. ON SMALLER ISLANDS, HE IS FAR MORE COMFORTABLE, UNLIKE WHEN AROUND LARGE CITIES WHICH MAKES HIM A BIT NAUSEOUS.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the performer

VILARA ANDARYS
pronunciation
vee-lah-rah • an-dar-eeys
nickname / 's • vii and lara
title / 's • none
pronouns • they / she / he
gender • genderfluid
race / ethnicity • dunmer
alignment • true neutral
age • 32

date of birth
18th of second seed
birthplace
vvardenfell
residence
travelling
profession
circus performer
deity
none
affliction
none
affiliation
circus du mire

constellation
the shadow
sexual orientation
pansexual
romantic orientation
aromantic
relationship status
single
companion/'s
a vvardvark
eye colour
crimson
hair colour
white

GENERAL
VILARA IS A RELATIVELY YOUNG, BUT BRIGHT INDIVIDUAL FROM HOUSE TELVANNI, THEY HAVE A PASSION FOR ALCHEMY AND ENCHANTING, THOUGH ESCAPED HER LIFE FROM THE GREAT HOUSE TO TRAVEL ALONGSIDE A PERFORMING GROUP OF ENTERTAINERS WHO NAVIGATE ACROSS MOST OF TAMRIEL. WITH A PASSION FOR ACROBATICS AND THE VARIOUS MAGICAL FORMS, VILARA COMBINES THE TWO IN DISPLAYS OF BOTH SKILL AND INTELLECT.

GENERAL
VILARA IS A RELATIVELY BRIGHT INDIVIDUAL, WHO AT TIMES CAN BE REGARDED AS BEING OVER-IMAGINATIVE AND WITTY. BEING QUITE OPEN-MINDED HAS OFTEN CAUSED HER TO GET INTO TROUBLE WITH HER FATHER, THOUGH BESIDES THIS SHE IS ALSO A QUICK-LEARNER AND ADORES LEARNING NEW THINGS, OFTEN PUSHING HER TO UNDERTAKE NEW FORMS OF STUDY AND FOCUS. THE DUNMER IS BOTH INCREDIBLY RESOURCEFUL AND CHARISMATIC, SHE HAS HER WAYS OF IGNITING PASSIONATE CONVERSATION, THOUGH SHE CAN BE QUITE TEMPERAMENTAL AND CHILDISH SHOULD THE MOOD STRIKE HER TO BE. REGARDLESS OF THIS VILARA CAN BE QUITE THE FRIEND TO HAVE, THOUGH HER SELF-INDULGENT SIDE MAY LEAD HER INTO TROUBLE OR LEAD HER ASTRAY.

GENERAL
WITH WHITE LOCKS, VILARA OFTEN PUTS HER HAIR WITHIN ALL MANNER OF STYLES, THOUGH SHE USUALLY KEEPS THEM OUT OF HER WAY IN A BUN OR IN A VARIETY OF LOOSE OR BRAIDED STYLES. EARS ARE RELATIVELY LONG AND NOSE BOTH SLENDER AND SMALL AGAINST THE ANGULAR FEATURES OF HER FACE. EYEBROWS SHARE THE SHADE OF WHITE AND ARE WELL-MANAGED AGAINST HER ASHEN SKIN. BODY IS SLENDER, WITH AN HOURGLASS FORM, THOUGH SHE RETAINS A MEAGRE AMOUNT OF MUSCLE.

DISTINGUISHING MARKS
VILARA MAY USE A VARIETY OF MAKEUP, THOUGH PREFERRING TO DARKEN THE AREAS AROUND HER EYES, BROWS AND LIPS. OTHER MARKINGS ARE SEEMINGLY NOT APPARENT ON HER, THOUGH SHE DOES LIKE TO EXPERIMENT WITH VARIOUS MAKEUP.

CLOTHING
CLOTHING OFTEN INCLUDES A VARIETY OF STYLES, ROAMING FROM SOFT CLOTH TO HARSH CHITIN, TO A RANGE OF DIFFERENT METALS. SHE LIKES TO WEAR ATTIRE THAT ALLOWS AN EASE OF MOTION, BUT ALSO RETAINS PROTECTIVE CHARACTERISTICS SHOULD THE NEED BE REQUIRED. WEARING A VARIETY OF EARRINGS AND ACCESSORIES, THE PERFORMER DOES ADORE MOST THINGS THAT ARE SHINY, THOUGH PREFERS THE SIMPLICITY OF A CIRCLET, OR HEADBAND.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
writing • reading • destruction • illusion • contortionism
acrobatics • juggling • sketching • hand-to-hand combat
enchanting • pottery • alchemy • archery • knife tricks

strengths
resourceful • ambitious • cunning
open-minded • opportunistic
quick-learner
likes
insects • rain • guars • poetry
vvardvarks • drawing • magic
stargazing • paludariums
herbology • mycology

weaknesses
self-indulgent • antagonistic
resentful • temperamental
nosy • overly-cautious
dislikes
loud people • arrogance
laziness • complaining
gnats • stranglers
lack of manners

FAMILY

fatherllandris andarys
motherlilethys andarys
brotherrelas andarys
sisterllevana andarys
sisternirelia andarys

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

VILARA IS A PERFORMER WHO ENGAGES IN ACTS OF TRUE SKILL, CONTORTIONISM WHERE SHE SHOWS OFF HER FEATS OF TRUE FLEXIBILITY AND DEXTERITY. BEING APART OF A CIRCUS TROUPE HAS HER ENGAGE WITHIN DIFFERENT ACTS AND HER TRAVEL IS OFTEN VAST AS SHE FOLLOWS ALONGSIDE THE TROUPE. THEY CAN OFTEN BE FOUND PERFORMING IN DIFFERENT PARTS OF TAMRIEL.

HER NATURE IS THAT OF PLAYING PRANKS AND TRICKS ON PEOPLE, WHETHER TO THEIR AMUSEMENT OR NOT. SHE IS A FREE SPIRIT AND OFTEN SEEKS TO CAUSE SOME TURMOIL, THOUGH NOT TO ANY EXTREMES UNLESS THE INDIVIDUAL WAS DESERVING OF SUCH. THOSE PLAYFUL ANTICS OF HERS MAY LEAD HER INTO TROUBLE, OR OTHERS.

VILARA IS EVER EAGER TO LEARN ALL MANNERS OF MAGIC, WHETHER IT BE THROUGH THE ASSISTANCE OF THOSE IN THE TROUPE, WATCHING DEMONSTRATIONS, OR LEARNING IT FROM SOMEONE ELSE, KEEN EYES WILL OFTEN BE SEEN WATCHING. REGARDLESS OF IF ITS MAGIC OR NOT, THE DUNMER WILL STILL PICK UP OTHER SKILLS, SUCH AS WORKING WITH CLAY OR STONE AS AN EXAMPLE.

THE DUNMER IS QUITE EAGER TO ENGAGE WITHIN THE VARIOUS FORMS OF COMBAT, SHE BELIEVES IT IS BETTER TO LEARN THE SKILL AND NOT NEED IT, OR BE FACED BY THE POSSIBILITY OF NEEDING IT AND NOT HAVING IT. AS SUCH, THE WOMEN IS LEARNING HOW TO ENGAGE IN COMBAT THROUGH THE USAGE OF WEAPONRY, NAMELY A SWORD AT THE MOMENT.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the protector

CASNIA DUSKMIRE
pronunciation
kas-knee-ah
nickname / 's • cas
title / 's • red-haired huntress
pronouns • she / her
gender • cis female
race / ethnicity • bosmer
alignment • chaotic good
age • 25

date of birth
18th of last seed
birthplace
grahtwood, cormount
residence
around grahtwood
profession
hunter
deity
y'ffre
affliction
none
affiliation
the green pact

constellation
the warrior
sexual orientation
demisexual
romantic orientation
panromantic
relationship status
single
companion/'s
a red pit wolf
eye colour
emerald green
hair colour
burgandy red

GENERAL
A BOSMER THAT IS LARGELY ASSOCIATED WITH THE GREEN PACT, ONE WHO OFTEN PROWLS THROUGHOUT THE JUNGLES IN SEARCH OF PREY. SHE IS A FIERY REDHEAD WITH QUITE THE PERSONALITY, OFTEN RESERVED AND QUITE TERRITORIAL, OFTEN TAKING DOWN OUTSIDERS WHO BOTHER HER. REGARDLESS OF THIS, CASNIA CAN BE QUITE AMUSING TO BE AROUND, AND OFTEN TRADES IN THE PELTS AND SKULLS SHE'S GATHERED.

GENERAL
CAS IS A MISCHIEVOUS BOSMER WHO HAS A PLAYFUL ATTITUDE TOWARDS MOST THINGS THAT DO NOT REQUIRE A SERIOUS DEMEANOUR. SHE CAN OFTEN BE SEEN PROWLING THE JUNGLES OF VALENWOOD. PATIENT AND CUNNING, CAS ENJOYS THE THRILL OF THE HUNT, TAKING DELIGHT IN NAVIGATING ACROSS LANDSCAPES IN HER PURSUIT. SHE CONSIDERS HERSELF A GUARDIAN OF THE GREEN, WHICH MEANS SHE FOLLOWS THE GREEN PACT AND WORKS TO UPHOLD THE TRADITIONS AND PUNISH THOSE WHO BREAK THE GREEN PACT.

AS SUCH, SHE HAS NOT ONCE LEFT VALENWOOD, SO HER VIEWS OF OTHER TERRITORIES ARE RELATIVELY BLIND EVEN WITH THE INFORMATION SHE HAS ACQUIRED FROM OUTSIDERS. HER PASSION IS BOTH ARCHERY AND TRACKING. USING BOTH IN COMBINATION WHILST SHE HUNTS HAS MADE HER QUITE AN EFFICIENT HUNTER.

GENERAL
WAVY HAIR FASHIONED INTO AN UPTIGHT-POSITION, STRAY LOCKS OF HAIR DANGLING FREELY NEAR HER EARS, OR INTO TWO BRAIDS THAT REST IN FRONT OF HER. EARS ARE LONG, SLENDER, AND POINTED, ACCOMPANIED BY A PAIR OF ANTLERS. CASNIA IS RELATIVELY TALL FOR A BOSMER, WELL-BUILT AND MUSCULAR DUE TO HER DESIRE TO PROTECT THE GREEN, OFTEN INVOLVING PERSISTENT MOVEMENT.

DISTINGUISHING MARKS
HER BODY IS MARKED WITH A VARIETY OF TATTOOS RANGING IN COLOR FROM BROWNS, BLUES AND DARK ORANGES, WITH SWIRLS AND INTRICATE DESIGNS GOING ACROSS HER HANDS, LEGS AND BACK.

CLOTHING
THEIR OUTFIT CONSISTS OF BONES AND NEUTRAL COLOURS, FROM DEEP GREENS TO GREYS OR BROWNS, DEPENDENT ON THE MATERIALS. SHE WEARS A RANGE OF ACCESSORIES, INCLUDING A SINGLE LEATHER, KNOTTED BAND THAT SETTLES ACROSS HER FOREHEAD.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
tracking • hunting • cooking • climbing • archery
navigation • jewellery-making • acrobatics
utilisation of kills • leatherworking

strengths
realistic • faithful • persistent
adventurous • courageous
reliable • resourceful
likes
archery • tall rocks • forests
massages • climbing • puzzles
collecting bones • nature
crystals • storms

weaknesses
mischievous • stubborn
skeptical • vengeful
distrustful
dislikes
greediness • crowded cities
unnecessary cruelty • farming
fires left unattended • drama
pirates

FAMILY

fathercaenalas duskmire
motherthiael duskmire
brothertuunnir duskmire
sisterlarelandra duskmire

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

AS A TALENTED ARCHER, SHE OFTEN ATTEMPTS TO COMPLETE A VARIETY OF DIFFERENT TASKS REQUIRING HER SERVICES, WHETHER IT BE THE ELIMINATION OF DANGEROUS PREDATORS, BANDITS, THE RETRIEVAL OF MISPLACED OR LOST INVENTORY. EVEN TRADING BONES, PELT, HIDE AND SCALES FOR IMPORTANT INGREDIENTS OR RAPPORT.

A PROFICIENT HUNTER, CASNIA CAN BE ENCOUNTERED PROWLING THE LANDSCAPE FOR SUITABLE PREY. NOT OFTEN DOES SHE COME ACROSS STRANGERS IN HER HUNTING GROUNDS. OBVIOUSLY PROVOKING AN INTEREST, CHOOSING TO WATCH FROM A DISTANCE, BEHIND LUSH GREEN LEAVES AND TALL TREE BRANCHES.

OFTEN MAKING JEWELLERY IN HER SPARE TIME, CASNIA TRAVELS OFTEN TO BE ABLE TO TRADE HER GROWING COLLECTION FOR OTHER THINGS. MAKING RINGS AND NECKLACES OUT OF CARVED BONE, ANTLERS, SCALES AND LEATHER CORD. SHE MAY EVEN TRY TO TRADE HER CRAFT WITH OUTSIDERS SHOULD THE NEED ARISE.

CAN BE ENCOUNTERED IN A CONFLICT BETWEEN HERSELF AND AN OUTSIDER ALONG ONE OF THE MAIN ROADS LEADING THROUGHOUT VALENWOOD. SOMEONE MIGHT NEED TO HELP SETTLE A DISPUTE BETWEEN BOTH THE BOSMER AND THE OUTSIDER BEFORE THINGS GET MESSY.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the alchemist

VAREURIL SAELINIRE
pronunciation
vare-oo-ril • sail-ee-nire
nickname / 's • vare
title / 's • none
pronouns • he / they
gender • cis male
race / ethnicity • dunmer / altmer
alignment • chaotic evil
age • 98

date of birth
2nd of rain's hand
birthplace
summerset, lillandril
residence
westerm skyrim
profession
alchemist
deity
namira
affliction
nivalis voracitas
affiliation
the alchemist's guild

constellation
the mage
sexual orientation
pansexual
romantic orientation
aromantic
relationship status
single
companion/'s
four cats
eye colour
emerald green
hair colour
deep black

GENERAL
VAREURIL SAELINIRE IS QUITE THE INDIVIDUAL, AN ELF WHO IS HALF DUNMER AND ALTMER, ALTHOUGH RETAINS MOSTLY DUNMERI FEATURES WITH THE MANNERISMS AND PERSONALITY OF AN UPTIGHT ALTMER WITH A SUPERIORITY COMPLEX. HE IS QUITE UNFAMILIAR WITH THE DUNMERI ASPECTS OF HIS HERITAGE, HAVING BEEN RAISED WITHIN THE SUMMERSET ISLES. HE IS A HIGHLY EXPERIENCED ALCHEMIST AND ADORES HIS WORK, INTENDING TO PROGRESS FURTHER WITH IT AND HIS OWN STUDIES.

GENERAL
BEING A DUNMER RAISED IN SUMMERSET CERTAINLY HAS ITS DIFFERENCES COMPARED TO ONE RAISED ON THE MAINLAND. VAREURIL IS CHARISMATIC, WITTY, AND CERTAINLY HAS A CHARM TO HIM WHEN ENGAGED IN CONVERSATION, OFTEN APPEARING QUITE SWEET WITH HIS CHARMING DEMEANOUR AND EVIDENT CARE. HIS TONE AND DEMEANOUR CLEARLY REFLECT HIS ALTMER HERITAGE, AS HE FREQUENTLY USES SPECIFIC WORDS OR PHRASES REMINISCENT OF SUCH. HAVING A DECENT EDUCATION HAS CERTAINLY EXPANDED HIS HORIZONS. OBTAINING ACCESS TO FURTHER KNOWLEDGE HAS EXPANDED HIS RANGE OF VOCABULARY. THE WAY HE SPEAKS IS REMINISCENT OF POETRY, AND HE CERTAINLY SHOWS OFF THAT CHARACTERISTIC OF HIMSELF, AS WELL AS A MISCHIEVOUS PLAYFULNESS HIDDEN BEHIND WORDS.

WHEN COMPARED TO HIS DUNMER HERITAGE, THERE IS A SIGNIFICANT LACK OF KNOWLEDGE REGARDING IT AND IGNORANCE. THERE ARE ATTEMPTS TO FURTHER UNDERSTAND THAT SIDE OF HIM, ALBEIT SLOW.

VARE IS CLEARLY A PASSIONATE ALCHEMIST WHO HAS SPENT MANY YEARS UNDERSTANDING THE PROPERTIES OF DIFFERENT SPECIES OF FLOWERS, FUNGI, MOULDS, AND HERBS. HE STRIVES TO COMPARE THE SAME SPECIES FROM DIFFERENT PARTS OF TAMRIEL IN AN EFFORT TO SEE IF ITS POTENCY IS SWAYED BY CERTAIN TRAITS. AN EXAMPLE WOULD BE A TEMPERATE SPECIES COMPARED TO A TROPICAL THAT MIGHT BE LESS HARDY. HIS INTERESTS ARE IN INVERTEBRATES AND ITS OFTEN INDULGED BY THE COLLECTING OF LIVE SPECIMENS IN JARS AND THE PINNING OF INSECTS ON A WALL.

GENERAL
VARE TAKES ON THE MAJORITY OF HIS CHARACTERISTICS FROM HIS MOTHER, MEANING HE IS FAR MORE AKIN TO THAT OF A DUNMER THAN AN ALTMER, ALTHOUGH THERE ARE SOME LESS NOTICEABLE TRAITS. HIS COMPLEXION IS RELATIVELY SOFTER, HIS BROWS ANGULAR AND WELL-KEPT. EARS ARE LONG AND SLENDER, WITH FACIAL HAIR BEING CONTOURED AND NEATLY SHAPED, AND BROWS SHARE A SIMILAR NEATNESS. HIS LOCKS OF HAIR ARE RELATIVELY SHORT AND STRAIGHT, THOUGH IF ALLOWED TO GROW LONGER, HIS HAIR BECOMES SIGNIFICANTLY MORE WAVY. HIS EYES ARE RELATIVELY DEEP IN COLOUR AND HIS BODY IS BOTH MUSCULAR AND THIN. THE TONE OF HIS SKIN IS QUITE LIGHTER AND SMOOTHER.

DISTINGUISHING MARKS
THE DUNMER HAS A VARIETY OF DISTINGUISHING MARKS, PREDOMINANTLY SCARRING ACROSS HIS FACIAL FEATURES, ACROSS THE BRIDGE OF HIS NOSE AND HIS CHEEKS.

CLOTHING
WEARS A VARIETY OF WELL-FITTED CLOTHING, OFTEN CONTAINING EXPENSIVE MATERIALS AND EMBROIDERY. HIS RAISING WITHIN ALTMER SOCIETY HAS ALSO MADE HIM CONSIDERABLY FUSSY IN REGARDS TO THE CLOTHING HE CHOOSES TO USE. OFTEN IT INCLUDES NEUTRAL COLOURS AND FINE EMBROIDERY.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
alchemy • entomology • gardening • herbology
restoration • woodworking • leatherworking
duel-wield • poetry • destruction

strengths
quick-thinking • charismatic
perceptive • determined
versatile • resourceful
confident
likes
riddles • cave exploring • trickery
insects • snow • reading • writing
alchemy • foraging • traveling
engaging conversations

weaknesses
perfectionist • self-centred
indifferent • risk-avoidant
impulsive • manipulative
depraved
dislikes
boring individuals • extreme heat
complaining • loud noises • mazes
flashing lights • arrogance
kids • dust

FAMILY

fatherlithnilian saelinire
mothermeralys virith

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

AS AN ALCHEMIST HE CRAFTS A RANGE OF POTIONS AND GROWS A VARIETY OF DIFFERENT PLANTS AND FUNGI, RANGING FROM COMMON TO EVEN RARE SPECIES HE HAS MANAGED TO GROW IN SPECIFIC SOILS. HE IS ALL THE MORE WILLING TO FORM BENEFICIAL RELATIONSHIPS WITH HIS CUSTOMERS THROUGH THE SALE OF POTIONS AND INGREDIENTS.

REQUIRING OUT OF REACH INGREDIENTS, VARE OFTEN TRIES TO OBTAIN BENEFICIAL CONTACTS IN ORDER TO FULFIL CERTAIN ALCHEMY WRITS THAT MAY REQUIRE INGREDIENTS NOT YET SOURCED FROM HIS CURRENT COLLECTION DUE TO ENVIRONMENTAL PARAMETERS NOT BEING MET.

OFTEN EAGER TO PROCURE NEW SPECIMENS OF PLANTS, FUNGI AND INVERTEBRATES, VAREURIL TRIES TO TAKE AS MANY EXPEDITIONS AS HE POSSIBLY CAN TO DISTANT LANDS, WHICH MEANS HE'S LESS STATIONARY, ONLY STAYING IN AREAS FOR WEEKS AT A TIME.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the nightflower

UVRETHUS DALERALEN
pronunciation
ov-reeth-us • dale-rah-lan
nickname / 's • uvr
title / 's • deadeye
pronouns • he / him
gender • cis male
race / ethnicity • dunmer
alignment • true neutral
age • 65

date of birth
23rd of second seed
birthplace
stonefalls, kragenmoor
residence
around vvardenfell
profession
nightflower and assassin
deity
mephala
affiliation
the silken ring
affliction
none

constellation
the shadow
sexual orientation
pansexual
romantic orientation
demiromantic
relationship status
single
companion/'s
an assassin beetle
eye colour
crimson red
hair colour
burgundy red

GENERAL
A DUNMER OF HOUSE DRES, A PROSTITUTE AT THAT, WHO SEEKS OUT ALL MANNER OF SECRETS, A PRETTY BOY WITH A CONNIVING APPETITE AND A KNACK FOR WEAVING LIES. DON'T ALLOW HIS CHOICE OF PROFESSION TO DECEIVE YOU, FOR HE KNOWS HOW TO ADJUST SCENARIOS TO NOT ONLY BENEFIT HIMSELF, BUT ALSO HIS CONTACTS SHOULD INFORMATION BE REQUIRED OF HIM. HE GIVES OFF THE APPEARANCE OF A SWEETHEART, THOUGH THERE IS SOMETHING UNUSUAL ABOUT THIS DUNMER.

GENERAL
UVRETHUS SEEMS TO BE A SOFT-NATURED DUNMER WHO IS OFTEN DESCRIBED AS A SWEETHEART THROUGH AND THROUGH. THE ELF IS INTENT ON AVOIDING CONFLICTS IN HIS DAY-TO-DAY LIFE AS BEST AS HE IS ABLE TO. HIS LINE OF WORK HAS MADE HIM QUITE ADAPTABLE TO DIFFERENT SITUATIONS, OFTEN PREFERRING TO PLAY A RANGE OF DIFFERENT ROLES THAT REQUIRE AN ALTER OF ONE'S PERSONALITY, MAKING HIM A PROFICIENT ACTOR.

UVRETHUS IS CONFIDENT AND CERTAINLY AWARE OF HIS OWN CAPABILITIES, OFTEN MOVING THROUGH HIS OWN LIFE CONFIDENTLY AND NOT EASILY BEING PUT DOWN. GAINING A SIGNIFICANT AMOUNT OF SELF-CONTROL AND ENTHUSIASM HAS MADE HIM QUITE A CHARISMATIC INDIVIDUAL, RICH IN PERSONALITY AND A WORTHWHILE FRIEND TO HAVE.

GENERAL
ASHEN-COLOURED SKIN AND AN ANGULAR FACIAL STRUCTURE WITH LUSCIOUS BURGUNDY WINE LOCKS OF HAIR. PARTED WITH ONE SIDE PULLED BEHIND HIS EAR. BROWS ARE WELL-MAINTAINED AND SHAPED, WITH DARK LASHES AND MESSY SCRUFF. IT'S EVIDENT THAT HE TAKES THE TIME TO MAKE HIMSELF LOOK APPRECIATING TO THE EYES OF PEOPLE.

DISTINGUISHING MARKS
AS FOR DISTINGUISHING MARKS, UVRETHUS TENDS TO COVER UP ANY SCARRING ALONG HIS BODY OR FACE, AS TO LOOK MORE APPROPRIATE FOR HIS CLIENTS, BUT HE HAS A GREAT MANY ALONG HIS LEGS AND TORSO, RANGING TO ONE BENEATH HIS JAW THAT IS RELATIVELY THICK. THERE IS ALSO AN ARRAY OF TATTOOS AGAINST HIS TORSO AND ALONG HIS ARMS, THOUGH THIS IS OFTEN COVERED UP AS WELL.

CLOTHING
UVRETHUS IS NOT SHY WHEN IT COMES TO ACCESSORIES EITHER, OFTEN WEARING MULTIPLE PIERCINGS OF THE TRAGUS, LABRET, SEPTIM AND BOTH OF HIS EARLOBES. HIS CLOTHING OFTEN RANGES BETWEEN REVEALING TO LESS SO, AND IS OFTEN OF FINE QUALITY FABRICS, BUT HE WILL MAKE THE MOST OF ANYTHING.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
persuasion duel wield acting acrobatics lip reading
fighting negotiating spying seduction
shadow magic alchemy

strengths
accuracy • adaptable • punctual
competitive • enthusiastic
confidence • fast learner
self-control • evasive
likes
sex • hand-to-hand combat
mixing drinks • parkour
seduction • closed spaces
candles • lockpicking
pit fighting • alcohol • drama
tales of tribute • parties
alcohol • gambling

weaknesses
distrusting of authority • nosy
risk avoidant • manipulative
attachment issues • broody
lecherous • guarded
dislikes
repetition • inactivity • mess
loud-mouths • boring people
strong-smelling flowers
arrogance • superiority
ash storms • topiaries
politics • weak drinks
funerals

FAMILY

fathertarvynil daleralen
motherarvena daleralen
sisternilara daleralen
sisterravani daleralen

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

FREQUENTS BARS AND ESTABLISHMENTS TO DRINK, HE KNOWS HOW TO HOLD HIS LIQUOR AND CAN KEEP UP QUITE A GOOD CONVERSATION WHILST SOBER. FRIENDLY AND CHARMING, WITH AN ESSENCE OF SADNESS, UVRETHUS IS ENTERTAINING TO SHARE A DRINK WITH, OR OTHER SUBSTANCES.

AN ADAPTABLE ELF WITH A PASSION FOR FIGHTING, SOMETHING THAT HAS GROWN EXPONENTIALLY OVER-TIME, WHETHER IT BE THROUGH PLAYFUL SPARRING OR FIGHTING FOR COIN. PIT FIGHTING NO MATTER THE SEVERITY OFFERS FINE REWARDS TO THOSE WILLING TO FIGHT FOR IT.

QUITE SOCIABLE BY NATURE, UVRETHUS IS EVER KEEN TO ENGAGE IN ALL KINDS OF EVENTS, AND OFTEN USES IT AS AN OPPORTUNITY TO MEET NEW PEOPLE AND TO SOCIALIZE. TO FORM ACQUAINTANCES, POSSIBLE CLIENTELE OR EVEN FRIENDS.

AS A NIGHTFLOWER, THIS OBVIOUSLY MEANS HE HAS CLIENTS WHO VIE FOR HIS ATTENTION. HE IS ALL THE MORE WILLING TO SPEND THE NIGHT WITH A NEW CLIENT, QUITE AN EXCITING ENDEAVOUR THAT HOLDS ALL KINDS OF POSSIBILITIES.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the noble

ANESIDORA CALIMERIS
pronunciation
aa-neh-s-aw-d-uh-r-aa • kal-im'-er-is
nickname / 's • dora
title / 's • lady calimeris
pronouns • she / her
gender • cis female
race / ethnicity • nibenese
alignment • lawful good
age • 19

date of birth
8th of frostfall
birthplace
bravil
residence
the gold coast
profession
none
deity
the divines
affliction
none
affiliation
house calimeris

constellation
the tower
sexual orientation
bicurious
romantic orientation
biromantic
relationship status
single
companion/'s
a rabbit
eye colour
emerald green
hair colour
light blonde

GENERAL
THE YOUNGEST OF THE CALIMERIS HOUSEHOLD, ANESIDORA IS A BRIGHT, YOUNG NIBENESE WOMAN WHO IS KNOWN FOR HER SWEET PERSONALITY AND STRIKING CURIOSITY. A BIT ON THE SHY SIDE, BUT ALWAYS SEEKING OPPORTUNITIES TO GET OUT OF HER COMFORT ZONE. SHE IS THE SISTER TO FOUR BROTHERS: DEMETRIUS, ERASMUS, IRENAEUS, AND AENEAS AND A SISTER CALLED DEIANEIRA. HER PASSIONS INCLUDE ANIMALS OF ALL SHAPES AND SIZES, AS WELL AS MUSIC, PAINTING AND FLOWERS.

GENERAL
ANESIDORA IS QUITE A SWEET YOUNG WOMAN WHO IS WELL-PRACTICED AND BRIGHT, WITH A CURIOUS NATURE TO HER. RELATIVELY SOFT IN PERSONALITY AND WITH AN EAGERNESS TO LEARN. AS A NOBLE SHE WAS RAISED TO UPHOLD VERY DISTINCT PRACTICES, MANNERISMS AND TO HOLD A REGAL DEMEANOUR AT ALL TIMES. WITH A RELATIVELY SOFT AND SHY HEART, ANESIDORA SPENDS MAJORITY OF HER TIME GARDENING IN THE ESTATE, WITH A KNACK FOR GROWING ALL KINDS OF FLOWERS AND VINING PLANTS. THE NIBENESE WOMAN ALSO ADORES ANIMALS, AND WILL OFTEN SPEND HER TIME IN THE GARDENS WITH THE WILDLIFE, OR TENDING TO HER HORSE.

GENERAL
AS IS NOTICEABLE WITH ALL CALIMERIS MEMBERS, ANESIDORA SHARES THE WELL-KNOWN BLONDE HAIR AND GREEN EYES. ANESIDORA'S HAIR IS RELATIVELY STRAIGHT IN FORM AND REACHES DOWN TO HER REAR, IT IS OFTEN PUT INTO A VARIETY OF UPDOS, RANGING FROM A SIDE BUN, BRAID OR A PONYTAIL. LASHES AND BROWS ARE BOTH DARK IN COLOUR, THOUGH HER APPEARANCE IS REGARDED AS BEING A LITTLE SOFTER IN COMPARISON TO HER SISTER. HER BODY IS QUITE SLIM AND WITH A FEW CURVES TO IT, HER TONE IS TANNED AND HER SKIN SOFT.

DISTINGUISHING MARKS
LACKS ANY DISTINGUISHING MARKS, ALTHOUGH SHE DOES WEAR A LITTLE BIT OF MAKEUP, USUALLY THAT WHICH DARKENS THE SURROUNDINGS OF HER EYES.

CLOTHING
ANESIDORA WEARS A VARIETY OF CLOTHING, THOUGH SHE HAS A PREFERENCE FOR DRESSES THAT ARE OFTEN A SOFT PASTEL HUE WITH FLOWERS EMBROIDERED ONTO THEM. THOUGH DUE TO HER FATHERS DEMANDS, SHE WILL WEAR WHATEVER IS APPEALING TO A POTENTIAL SUITOR. SHE ENJOYS JEWELLERY AS WELL, OFTEN OF THE GOLDEN VARIETY, AND HER FATHER IS CERTAIN TO SPOIL HER WITH PIECES.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
gardening • drawing • painting • horse-riding
reading • writing • dancing • swimming

strengths
creative • honest • determined
disciplined • passionate
intuitive • perceptive
likes
gardening • flowers • animals
windchimes • constellations
festivities • painting • rain
reading • drawing • poetry
stargazing • horse riding
foraging • bird-watching
the moon • sincerity

weaknesses
shy • stubborn • absentminded
anxious • insecure • nosy
sceptical
dislikes
animal cruelty • necromancers
undead • arguing • biting flies
disorganization • loud noises
mess • politics • dust • mould
gnats • narrow-mindedness
tight fitting clothing
trapping • untidiness

FAMILY

fatherantisthenes calimeris
mother (deceased)cressida calimeris
brotherdemetrius calimeris
brothererasmus calimeris
brotherirenaeus calimeris
brotheraeneas calimeris
sisterdeianeira calimeris

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

THE YOUNGEST DAUGHTER OF THE CALIMERIS HOUSEHOLD, ANESIDORA IS FULL OF LIFE AND QUITE A GENTLE-NATURED INDIVIDUAL. CURRENTLY SHE IS STILL LIVING WITH HER FATHER, ANTISTHENES WHO IS LOOKING FOR AN ADEQUATE SUITOR TO PAIR HER WITH. REGARDLESS OF THIS, THE BLONDE HAS ENGAGED IN MANY ACTIVITIES HOSTED BY HER FATHER, GARDENING BEING A FAVOURED PASTIME, ALONG WITH HORSE-RIDING.

ANESIDORA LIKES TO KEEP HERSELF BUSY, AND HER FAVOURITE ACT IS GARDENING, OFTEN UNDER A WATCHFUL GAZE OF COURSE. REGARDLESS, SHE CAN BE FOUND WALKING THROUGH THE GARDENS OF THE ESTATE, MANAGING THE DIFFERENT KINDS OF PLANTS, ESPECIALLY WITHIN THE GREENHOUSE.

ANESIDORA CAN BE ENCOUNTERED AS SHE ENJOYS RIDING HER HORSE FREQUENTLY ACROSS THE ROLLING FIELDS OF THE GOLD COAST. SHE CAN ALSO BE ENCOUNTERED ATTENDING OTHER PLACES WITH HER FATHER, OFTEN BRINGING HER HORSE ALONG TO ENJOY THE NEW SIGHTS, SOUNDS AND SMELLS.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

the scholar

CATCHES-FROGS
pronunciation
kach-iz • f-rrr-ooo-g-z
nickname / 's • frogs
title / 's • none
pronouns • she / her
gender • cis female
race / ethnicity • argonian
alignment • lawful good
age • 26

date of birth
23rd of evening star
birthplace
murkmire, lilmoth
residence
murkmire, lilmoth
profession
ecologist
deity
none
affliction
none
affiliation
none

constellation
the thief
sexual orientation
pansexual
romantic orientation
panromantic
relationship status
single
companion/'s
multiple frogs
eye colour
olive yellow
feather colour
green

GENERAL
QUITE AN EXCITABLE ARGONIAN, WITH A KEEN INTEREST IN ECOLOGY, AND AS HER NAME SUGGESTS, FROGS. SHE SPECIALIZES IN THE STUDY OF AMPHIBIANS AND REPTILES SPECIFICALLY AND HAS TAKEN TO STUDYING WITHIN THE SWAMPS OF MURKMIRE. AT FIRST SHE MAY APPEAR TO BE STANDOFFISH, WEARY OF OUTSIDERS, BUT HER CURIOSITY WOULD BECOME EVEN GREATER.

GENERAL
CATCHES-FROGS IS A DOWN-TO-EARTH ARGONIAN WHO LIVES AROUND MURKMIRE, OFTEN PROWLING THE LANDSCAPE IN SEARCH OF VEGETATION TO STUDY OR ANIMALS TO CATCH. CHOOSING TO SPECIALISE IN THE RESEARCH OF AMPHIBIANS AND REPTILES AS WELL AS WATER-BASED VEGETATION THAT REQUIRES MARSHY ENVIRONMENTS TO THRIVE. AN HONEST BUT HIGHLY PERCEPTIVE INDIVIDUAL WHO ENJOYS NAVIGATING THE VASTNESS OF PERILOUS SWAMPS AND DISGUSTING MARSHES.

WHETHER IT BE TO GATHER SAMPLES OF WILD-GROWING FRUITS, VEGETABLES, OR HERBS TO USE FOR COOKING OR TRADING. SHE IS NOT ONLY INDEPENDENT BUT ALSO QUITE MISCHIEVOUS IN NATURE, OFTEN SEEKING TO CAUSE SOME CHAOS WITH SIMPLE TRICKS OR SCARES TOWARDS FRIENDS OR ACQUAINTANCES, MAKING HER A LAUGH TO BE AROUND.

GENERAL
AN ARGONIAN OF OLIVE GREEN, WHITE, PEACH AND YELLOW COLOURATION, ADORNED WITH RAISED SCALES OF DARKER GREEN. HER COLOURS ARE MOST DEFINITELY STRIKING, AS SHE USES RED PAINT AROUND BOTH HER EYES AND NOSE. FOUR LARGE FEATHERS FORM HER FRONT CREST, WITH AN ARRAY OF SMALLER FEATHERS LEADING DOWN THE BACK OF HER HEAD WITH A LIZARD SKULL WOVEN BETWEEN THEM. CATCHES-FROGS HAS A SINGLE HORN ON THE END OF HER SNOUT, WITH FOUR SMALLER ONES AROUND HER CHIN.

DISTINGUISHING MARKS
FROGS HAS A MULTITUDE OF RED MARKINGS ALONG HER FACE, MAJORITY SURROUNDING THE OUTER PARTS OF HER EYE, WITH A SINGULAR MARKING LOCATED JUST BESIDE HER NOSTRIL.

CLOTHING
FROGS WEARS A VARIETY OF DIFFERENT CLOTHING, IT OFTEN IS MADE OF EASILY GOTTEN MATERIALS WITHIN THE MURKMIRE ENVIRONMENT. SUCH AS REEDS, SCALES, SHELLS, BONES, CLAWS AND HORNS. IT TENDS TO BE OF NATURAL COLORS THAT ALLOW FOR HER TO BLEND INTO THE SWAMPS. MUDDY AND MOSSY COLOURED.

// Accordion script var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i++) { acc[i].addEventListener("click", function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = panel.scrollHeight + "px"; } }); }

skills
candle-making • fishing • foraging • catching animals
surveying ecosystems • hand-to-hand combat
climbing • cooking

strengths
honest • perceptive • realistic
adaptive • resourceful
respectful
likes
insects • amphibians • skulls
mangroves • reading • birds
frogs • ponds • thick mud
the marsh • wind chimes

weaknesses
resentment • nosy • distrustful
independent • impulsive
mischievous
dislikes
hackwings • impatience • dust
arguing • wasted food
politics • nobles
biting flies

FAMILY

fatherxil-vilax
motherwalks-on-lilypads

ROLEPLAY HOOKS

slice of life[ yes ]
character development[ yes ]
stories and plots[ yes ]
mature themes[ yes ]
discord rp[ yes ]
romance[ yes ]
erp[ depends ]
daily rp[ no ]
romance / erotica without plot[ no ]

CAN BE SEEN NAVIGATING THE VILLAGE OF LILMOTH IN SEARCH OF SPECIFIC MATERIALS, FOOD, OR IDLE CONVERSATION WITH THE LOCALS. BEING RELATIVELY FRIENDLY, CATCHES-FROGS DOES SEEK OUT A RIVETING CONVERSATION, WHETHER IT BE ABOUT HER WORK, OR SOMETHING LESS INTERESTING.

CATCHES-FROGS WILL SEARCH BOTH FAR AND WIDE FOR DIFFERENT ENVIRONMENTS TO RESEARCH, SEEKING OUT SMALL INVERTEBRATES, AMPHIBIANS, AND REPTILES AS THEY ARE HER MAIN CHOICE OF FOCUS. IF THERE IS AN OPPORTUNITY TO VENTURE TO FOREIGN LANDS, SHE'LL GLADLY TAKE IT.

SHE CAN BE ENCOUNTERED PROWLING THE SWAMPS OF MURKMIRE IN SEARCH OF ANIMALS OR PLANT SPECIES TO FURTHER HER STUDIES. WHETHER IT BE SHOULDER-LENGTH COVERED IN MUD PURSUING SOME SPECIES OF MOLLUSC, OR CLIMBING UP DANGEROUS CLIFFS IN ORDER TO PROCURE A PLANT.